Pop Culture Mania
Tuesday, September 6, 2011
Friday, September 2, 2011
Popular Culture, Folklore, & Society
Popular culture (commonly known as pop culture) is the totality of ideas, perspectives, attitudes, memes, images and other phenomena that are deemed preferred per an informal consensus within the mainstream of a given culture, especially Western culture of the early to mid 20th century and the emerging global mainstream of the late 20th and early 21st century. Heavily influenced by mass media, this collection of ideas permeates the everyday lives of the society.
Adaptations based on traditional folklore provide a source of popular culture. This early layer of cultural mainstream still persists today, in a form separate from mass-produced popular culture, propagating by word of mouth rather than via mass media, e.g. in the form of jokes or urban legend. With the widespread use of the Internet from the 1990s, the distinction between mass media and word-of-mouth has become blurred.
Although the folkloric element of popular culture engages heavily with the commercial element, the public has its own tastes and it may not embrace every cultural item sold. Moreover, beliefs and opinions about the products of commercial culture spread by word-of-mouth, and become modified in the process in the same manner that folklore evolves.
Popular culture studies is the academic discipline studying popular culture from a critical theory perspective. It is generally considered as a combination of communication studies and cultural studies.
Following the work of the Frankfurt School, popular culture has come to be taken more seriously as a terrain of academic inquiry and has also helped to change the outlooks of more established disciplines. Conceptual barriers between so-called high and low culture have broken down, accompanying an explosion in scholarly interest in popular culture, which encompasses such diverse media as comic books, television, and the Internet. Reevaluation of mass culture in the 1970s and 1980s has revealed significant problems with the traditional view of mass culture as degraded and elite culture as uplifting. Divisions between high and low culture have been increasingly seen as political distinctions rather than defensible aesthetic or intellectual ones.
Folklore consists of legends, music, oral history, proverbs, jokes, popular beliefs, fairy tales and customs that are the traditions of that culture, subculture, or group. It is also the set of practices through which those expressive genres are shared. The study of folklore is sometimes called folkloristics. The word 'folklore' was first used by the English antiquarian William Thoms in a letter published in the London journal The Athenaeum in 1846. In usage, there is a continuum between folklore and mythology. Stith Thompson made a major attempt to index the motifs of both folklore and mythology, providing an outline into which new motifs can be placed, and scholars can keep track of all older motifs.
Folklore can be divided into four areas of study: artifact (such as voodoo dolls), describable and transmissible entity (oral tradition), culture, and behavior (rituals). These areas do not stand alone, however, as often a particular item or element may fit into more than one of these areas.
Adaptations based on traditional folklore provide a source of popular culture. This early layer of cultural mainstream still persists today, in a form separate from mass-produced popular culture, propagating by word of mouth rather than via mass media, e.g. in the form of jokes or urban legend. With the widespread use of the Internet from the 1990s, the distinction between mass media and word-of-mouth has become blurred.
Although the folkloric element of popular culture engages heavily with the commercial element, the public has its own tastes and it may not embrace every cultural item sold. Moreover, beliefs and opinions about the products of commercial culture spread by word-of-mouth, and become modified in the process in the same manner that folklore evolves.
Popular culture studies is the academic discipline studying popular culture from a critical theory perspective. It is generally considered as a combination of communication studies and cultural studies.
Following the work of the Frankfurt School, popular culture has come to be taken more seriously as a terrain of academic inquiry and has also helped to change the outlooks of more established disciplines. Conceptual barriers between so-called high and low culture have broken down, accompanying an explosion in scholarly interest in popular culture, which encompasses such diverse media as comic books, television, and the Internet. Reevaluation of mass culture in the 1970s and 1980s has revealed significant problems with the traditional view of mass culture as degraded and elite culture as uplifting. Divisions between high and low culture have been increasingly seen as political distinctions rather than defensible aesthetic or intellectual ones.
Folklore consists of legends, music, oral history, proverbs, jokes, popular beliefs, fairy tales and customs that are the traditions of that culture, subculture, or group. It is also the set of practices through which those expressive genres are shared. The study of folklore is sometimes called folkloristics. The word 'folklore' was first used by the English antiquarian William Thoms in a letter published in the London journal The Athenaeum in 1846. In usage, there is a continuum between folklore and mythology. Stith Thompson made a major attempt to index the motifs of both folklore and mythology, providing an outline into which new motifs can be placed, and scholars can keep track of all older motifs.
Folklore can be divided into four areas of study: artifact (such as voodoo dolls), describable and transmissible entity (oral tradition), culture, and behavior (rituals). These areas do not stand alone, however, as often a particular item or element may fit into more than one of these areas.
Hello!
Comic Book Guy is the proprietor of a comic book store, The Android's Dungeon & Baseball Card Shop. Comic Book Guy is based on "every comic-bookstore guy in America" and represents a stereotypical middle-aged comic-book collector.
Comic Book Guy is an obese, nerdy and snobby man best known for his eloquence and sarcastic quips. He is obsessed with collecting comic books and is an avid science fiction buff. He holds a master's degree in folklore and mythology (he translated The Lord of the Rings into Klingon as part of his thesis), has an IQ of 170, and is a member of the Springfield branch of Mensa. He has long hair, which he always keeps tied in a ponytail.
Comic Book Guy is an obese, nerdy and snobby man best known for his eloquence and sarcastic quips. He is obsessed with collecting comic books and is an avid science fiction buff. He holds a master's degree in folklore and mythology (he translated The Lord of the Rings into Klingon as part of his thesis), has an IQ of 170, and is a member of the Springfield branch of Mensa. He has long hair, which he always keeps tied in a ponytail.
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